It will also help streamline the process of training robots and autonomous vehicles and generating synthetic data for computer vision apps. This new offering will support tools for creating digital twins and publishing 3D experiences. In addition, NVIDIA is partnering with Microsoft on the first Omniverse Cloud PaaS service to be rolled out later this year. These developments will make it easier to share digital twins across tools, collaborate on problems, simulate variations, and generate new designs, processes, and experiences. Really our initial focus is around the Industrial Metaverse, those 3D workflows all the way through to the operation of a digital twin.”Īt the conference, the graphics leader announced better USD connectivity to various industrial apps, 3D collaborative experiences in Microsoft Teams, and SimReady, a new format for exchanging simulation assets on top of USD. I think some of those we will see consumer apps come out of that. There is so much we have to offer on the platform and tools that they are using today. “The Industrial Metaverse is where the businesses are revolutionizing their workflow, so we will go deep on automotive workflows and others in that digital twin space. Richard Kerris, VP of Omniverse Platform Development at NVIDIA, said: This year, the Industrial Metaverse may drive the most profits thanks to USD enhancements, partnerships, and integrations. Last year, the Consumer Metaverse drove the most press. But NVIDIA is also surfacing access to the Omniverse across a rapidly growing ecosystem. Over 300,000 users have downloaded Nvidia Omniverse tools for developing USD-powered apps. NVIDIA is making sure that all of this runs better on its own kit in the cloud, enterprise data centers, or high-end laptops. But NVIDIA has been building the ecosystems of connections, experiences, and enhancements to turn USD into the HTML of the Metaverse. The USD format on its own just describes the arrangement of 3D objects and their geometry. That’s where the Universal Scene Description (USD) language comes in. But enterprises will need better ways to digitize their physical assets to apply generative AI more broadly. The generative aspect tends to be attracting the most hype lately, thanks to consumer buzz around OpenAI’s ChatGPT. The two big themes at NVIDIA’s big GTC conference this month were generative AI and the Industrial Metaverse. IMPROVING YOURLIVECUBES 56SKETCHUP MODELING AND SCENE GENERATING A LIVECUBE 33LUMENRT3SKETCHUP PANELĤ5Specularity. 17Īctivating the Content Pack for your Full TECHNICAL INFORMATION 13SYSTEM REQUIREMENTS Immersive Media Experience Designs in Real-TimeģD.11Digital NatureĮnrich Designs with Animated Natural Elements REAL-TIME ARCHITECTURAL VISUALIZATION 9KEY BENEFITS WHATS NEW 7Animated Digital Nature Content Violation and shall be prosecuted to the fullest extent of Any such act shall constitute a copyright Prior written permission from e-on software, inc. System, translation into any language in any form orĭistribution by any means whatsoever of this software orĪccompanying documentation, in part or in full, without the Reproduction, sale, transfer, transcription, storage in a International intellectual property conventions. Warning: This software and the accompanying documentation are Performance only, and may not constitute a precise Specification or commitment on the part of e-on software, inc.Īlgorithms used inside this software were developed for visual Information in this document is subject toĬhange without notice and does not represent product In it is furnished under a license agreement and may onlyīe used or copied in accordance with the terms of such licenseĪgreement. Reserved.This manual, as well as the LumenRT 3 software described LumenRT 3 Documentation 2012 e-on software, inc. LumenRT 3 Program 2012 e-on software, inc. Trademarks or registered trademarks, and, as such, remain theĮxclusive property of their respective holders. SketchUp and SketchUp Pro are registered trademarks of GoogleĪll other product and brand names mentioned in this manual are QuickTime, QuickTime VR, Mac, OS X, OS 9 are registeredįlash and Photoshop are registered trademarks of Adobe, Inc. Windows 95, Windows 98, Windows NT, Windows 2000, Windows XP,Īre registered trademarks of Microsoft, Inc. Trademarks or registered trademarks of e-on software, inc.Windows, Natural 3D", "Solutions for Natural 3D Environments" are Natural 3D Studio", "Natural 3D", "The Art of LumenRT 3, LumenRT 3 Review, Cornucopia, Cornucopia3d, "The
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